Whilst I appreciated the amount of new puzzles I was getting, I couldn’t help but feel a little unsatisfied with the lack of depth after beating them. This poses one of my major conflicts with the game. Sometime you will have more than one puzzle type per chapter. The game does a great job of keeping things fresh and changes up puzzle concepts pretty regularly. There are seven chapters in Maquette, each with four separate, gated areas that you will have to unlock to progress. It’s a really interesting concept and one that really makes you think about perspective and cause and effect, in a playful way. This formula can be repeated multiple times until you can no longer pick an item because they are too small or too large. Similarly, take something out of the maquette and place them in the regular world and they will appear smaller in the model and thus can be used as a smaller item too. Move an object into the maquette from the regular-sized world and have it exponentially enlarged in the plain around you. This idea of environmental manipulation is expanded on further when you move items to and from the model itself. Lift the model cube out of the way and your path in the regular-size world is now open for you to explore. For example, a giant block impeding your path in the regular-size world would appear as a smaller cube inside the maquette. Your goal in the game is to manipulate objects in the maquette and change the mirrored environment around you. Surrounding the central model dome are a number of objects and areas that also surround you. In Maquette you are placed both inside and in front of the same model, to an infinite degree. Maquette is a beautiful, story-driven, puzzle game starring Bryce Dallas Howard ( The Help, Jurassic World) and Seth Gabel ( American Horror Story, Fringe) as a cute couple whose relationship is presented to the audience in the form of a series of models. Platforms: PlayStation 4, PlayStation 5, PC Maxwell Alexander explores a story of puzzles
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